Armored Brigade (beta) Patch v1.006: The Minor Features that Changed Gameplay

This is something that I have been longing for in Armored Brigade: a chance to act promptly upon ENY contact and/or fire.

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Simulation News:

Monthly Specials at Shrapnel Games

Even though the discounts are not as spectacular as the ones from other publishers, Air Assault Task Force may grab your attention.

Check out the Specials at Shrapnel Games

 

Work Continues for the Free Korsun Scenario for Command Ops 2

Chris Maiorana is busy at work with his free scenario for the Command Ops 2 engine. Read all about it in his great blog The Sharp End Gaming.

 

Video Showcases Gameplay for the DCS F-14 Tomcat

If you are following the recent developments at DCS, you certainly know about the upcoming release of Heatblur's F-14 Tomcat. Another well-edited video by Jabbers shows more details about the ins and out of flying the F-14.

Jabbers' video in YouTube.

 

 

Small Unit Tactics - Delaying Detection and Hastening Contact

In his magnus opus Fighting by MinutesRobert Leonhard dissects tactical/operational/strategic surprise. In chapter eight, he argues that delaying detection is the first step to achieve surprise, which is a very intuitive concept to grasp. In chapter nine Leonhard explains why once your forces have been detected it is very important to hasten contact in order to deprive the enemy of the time he needs to prepare his defense and/or counter attack.

 

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F/A-18E Bombing Mission in Syria (VRS Superbug in Prepar3D v4.4)

I received quite a few requests for a bit more info about the VRS Superbug/TacPack combo, which I showed before in its Prepar3D version. I have a video for you to watch, if you are interested.

 

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Panzer Battles: North Africa 1941 – Recce and Security

Another camp-stomping action in John Tiller Software's North Africa 1941.  And just because we love tanks, let me share you a story from what is all the British 7th Royal Tank Regiment could master in support of the 5th Indian Brigade.

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Graviteam Tactics Under the Cruel Star: The Infiltrator

Continuing from this blog entry, it is now mid afternoon and now is the number is up for our northern flank position, which is occupied by the 6th Company, 2nd Motorized Battalion.

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F/A-18E Superhornet by VRS

In this blog post, my first forays into the F/A-18E Superhornet by VRS. A study-level simulation, fully combat capable has caught all my attention. Here shown in its Prepar3D v4.4 flavor.

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Graviteam Tactics Under the Cruel Star: The Loss of Homenki Farmstead

The newest DLC, "Under the Cruel Star" is now out for Graviteam Tactics Mius Front. The Soviet's 11 Cavalry Division will smash against units of the Leibstandarte entrenched in the vicinity of Bulakhi. The DLC is a 10 turn (playable from both sides) affair fought in snowy terrain (February 1943) in a map of around 48 square kilometers.

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DCS AV 8B Harrier USS Tarawa Landing

I had to try this for myself and although it was enjoyable it was quite a shocker when I followed the stock advice found in the official forums and from a couple of the DCS YouTube stars. The main practice that earned me the drink very frequently was the continuous trimming.

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Counterattack at the Golan Heights

The Middle East is no stranger to armed conflict. With very few exceptions, you can toss a coin at a map of the Middle East and you will find it dropped at a place where some sort of brouhaha or all out war happened in modern history.

 

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Command LIVE – The King of the Border

The King of the Border DLC simulates a confrontation between Venezuela and Colombia that has escalated into way beyond the conspicuous involvement of the US and Russia. Both superpowers are putting real skin in this fight, both naval and aerial. We talking carrier groups, nuclear submarines and plenty of air squadrons with no restrictions to kill. This is war on top of a war.

 

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Visualizing Battle Spaces with Armored Brigade

FM 17-15 (Tank Platoon) defines battle space as:

... battle space is the three-dimensional area in which the platoon can acquire enemy forces and influence them with effective fires.

Why this concept is so important for your tactics?

 

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The Simplicity of Things Lethal (Steel Beasts ProPE)

I'm putting myself more and more in the virtual commander's hatch and learning to lead my crew into victory. And also to death, as you will see in a blog post.

 

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Combat Mission's Tactical AI

The purpose of this blog entry is to examine Combat Mission's TacAI and its ability to find out cover and concealment, and if that ability includes figuring out a path towards their destination.

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Real and Simulated Wars

Started as a blog and as a venue to comment about how some computer war games and simulations do reflect real life wars.

Eight years later, the mission statement is the same. This new website will feature the same type of content plus some strictly relevant native ads.

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