We are a 3 men team (playing solo, the other 2 are AI) and our task is to recon the road that will be used for the next day's offensive by the main force.
What if they gave a war and nobody came?
This is repost from my previous blog. Some of the posts were and are more popular than others. It would be a pity for some of the new readers not to get a chance to read those posts. In that spirit, time by time, I'm going to be re-posting some of the oldies.
I learnt the names of every wood and all the villages, I knew the contours of the hills and the shapes of the lakes in the valley. To see so much and to see nothing. We might have been the only men alive, my two signalers and I. And yet I knew there were thousands of hidden men in front of me ... but no one moved, and everyone was waiting for the safety of darkness.
P. J. Campbell. British artillery officer during World War I.
After 40 minutes of Combat Mission PBEM simulated combat against my friend Olav, I feel the quote above puts it very well.
The image above shows all I knew about the enemy during good part of the battle. Red question marks are suspected enemy positions. The absence of enemy icons reflects that no contact has been made. Click the image for an expanded view.
The modern battlefield is a very empty one.
I have been preaching this concept of delaying detection and hastening contact for a while now and many of you may be sick of it. But it is a tactical principle with so many connotations that I am letting it guide my command as a general and basic framework.
Maneuver Warfare: A Wargamer's Notebook - Schwerpunkt - An Argentine Commando Fire Team and the Simplest Focus of Effort
A re-post from my old blog. Originally posted on 09JUL2017, I thought it was worth a read.
Welcome to a great DLC by Graviteam, The Day of the Olifant, featuring the actions at the Chambinga River which followed the FAPLA/Cuban catastrophic defeat at the Battle of the Lomba.
About the anti-personnel fragmentation grenades (M-DN-31), which are fired from the same 76 mm grenade launchers used to fire smoke grenades.
In this new video, gameplay from an scenario I'm working on. The T-14 Armata tank is a worthy opponent against the Abrams!
Equipped with the AN/APY-3 ground radar, this aircraft can tell you the position and the heading of ground forces at the whooping range of 200 nm.
Flew the Tomcat in the Persian Gulf. All the good things I heard about this new DCS fighter are true. This is not a DLC, it's an 80's military aviation experience.
This DLC/aircraft was launched yesterday and I could not pass. The allure of this era was just too much, and after a few hours in the virtual cockpit I'm quite pleased with it.
The Iranians are up to start a war as the victims of aggression. With a series of provocations that nobody could claim as theirs, they want to incite the US into firing in anger. During the last two days, a dry cargo ship under a fake flag was observed covertly mining the Strait of Hormuz.
In his magnus opus Fighting by Minutes, Robert Leonhard dissects tactical/operational/strategic surprise. In chapter eight, he argues that delaying detection is the first step to achieve surprise, which is a very intuitive concept to grasp. In chapter nine Leonhard explains why once your forces have been detected it is very important to hasten contact in order to deprive the enemy of the time he needs to prepare his defense and/or counter attack.
I received quite a few requests for a bit more info about the VRS Superbug/TacPack combo, which I showed before in its Prepar3D version. I have a video for you to watch, if you are interested.
The newest DLC, "Under the Cruel Star" is now out for Graviteam Tactics Mius Front. The Soviet's 11 Cavalry Division will smash against units of the Leibstandarte entrenched in the vicinity of Bulakhi. The DLC is a 10 turn (playable from both sides) affair fought in snowy terrain (February 1943) in a map of around 48 square kilometers.
I had to try this for myself and although it was enjoyable it was quite a shocker when I followed the stock advice found in the official forums and from a couple of the DCS YouTube stars. The main practice that earned me the drink very frequently was the continuous trimming.
The subject of this blog entry is a change that came out a while ago, and has to do to the turn-based high tactics level map (the so-called the operational layer). Hated by many, I find this upgrade a great addition to the generous dose of realism the game engine delivers.
The term mobility has been applied to armored warfare to such an extent that it has become a cliche. Yet the tank's mobility it is often forgotten as soon as virtual tank crews come into contact with the enemy.
This is something that I have been longing for in Armored Brigade: a chance to act promptly upon ENY contact and/or fire.
The King of the Border DLC simulates a confrontation between Venezuela and Colombia that has escalated into way beyond the conspicuous involvement of the US and Russia. Both superpowers are putting real skin in this fight, both naval and aerial. We talking carrier groups, nuclear submarines and plenty of air squadrons with no restrictions to kill. This is war on top of a war.
I'm putting myself more and more in the virtual commander's hatch and learning to lead my crew into victory. And also to death, as you will see in a blog post.
Real and Simulated Wars
Started as a blog and as a venue to comment about how some computer war games and simulations do reflect real life wars.
Eight years later, the mission statement is the same. This new website will feature the same type of content plus some strictly relevant native ads.
I love the hear from you
Don't be a stranger!
Questions, comments and suggestions? Don't hesitate and contact me via e-mail.