Equipped with the AN/APY-3 ground radar, this aircraft can tell you the position and the heading of ground forces at the whooping range of 200 nm.
Flew the Tomcat in the Persian Gulf. All the good things I heard about this new DCS fighter are true. This is not a DLC, it's an 80's military aviation experience.
This DLC/aircraft was launched yesterday and I could not pass. The allure of this era was just too much, and after a few hours in the virtual cockpit I'm quite pleased with it.
The Iranians are up to start a war as the victims of aggression. With a series of provocations that nobody could claim as theirs, they want to incite the US into firing in anger. During the last two days, a dry cargo ship under a fake flag was observed covertly mining the Strait of Hormuz.
In his magnus opus Fighting by Minutes, Robert Leonhard dissects tactical/operational/strategic surprise. In chapter eight, he argues that delaying detection is the first step to achieve surprise, which is a very intuitive concept to grasp. In chapter nine Leonhard explains why once your forces have been detected it is very important to hasten contact in order to deprive the enemy of the time he needs to prepare his defense and/or counter attack.
I received quite a few requests for a bit more info about the VRS Superbug/TacPack combo, which I showed before in its Prepar3D version. I have a video for you to watch, if you are interested.
The newest DLC, "Under the Cruel Star" is now out for Graviteam Tactics Mius Front. The Soviet's 11 Cavalry Division will smash against units of the Leibstandarte entrenched in the vicinity of Bulakhi. The DLC is a 10 turn (playable from both sides) affair fought in snowy terrain (February 1943) in a map of around 48 square kilometers.
I had to try this for myself and although it was enjoyable it was quite a shocker when I followed the stock advice found in the official forums and from a couple of the DCS YouTube stars. The main practice that earned me the drink very frequently was the continuous trimming.
The subject of this blog entry is a change that came out a while ago, and has to do to the turn-based high tactics level map (the so-called the operational layer). Hated by many, I find this upgrade a great addition to the generous dose of realism the game engine delivers.
The term mobility has been applied to armored warfare to such an extent that it has become a cliche. Yet the tank's mobility it is often forgotten as soon as virtual tank crews come into contact with the enemy.
This is something that I have been longing for in Armored Brigade: a chance to act promptly upon ENY contact and/or fire.
The King of the Border DLC simulates a confrontation between Venezuela and Colombia that has escalated into way beyond the conspicuous involvement of the US and Russia. Both superpowers are putting real skin in this fight, both naval and aerial. We talking carrier groups, nuclear submarines and plenty of air squadrons with no restrictions to kill. This is war on top of a war.
I'm putting myself more and more in the virtual commander's hatch and learning to lead my crew into victory. And also to death, as you will see in a blog post.
Real and Simulated Wars
Started as a blog and as a venue to comment about how some computer war games and simulations do reflect real life wars.
Eight years later, the mission statement is the same. This new website will feature the same type of content plus some strictly relevant native ads.
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