Arma 3 – Contact

Launched on 25JUL19, "Contact" is a DLC with significant shift from the MilSim roots of the Arma franchise. Arma has seen other departures from its once contemporary settings -Arma 3 gave us access to futuristic and prototype hardware- but this one carries the story line into an alien invasion.

 

I will not be passing too much commentary about the "Contact" campaign, but regardless if this is my cup of tea or not I have to recognize the story is well told and engaging. There are of course the usual uncanny moments and funky character animations here and there, but the progress of the campaign and its missions is deftly used to both learn to use the new electronic warfare gadgets and to build tension.

Nothing to see here, please disperse.

If you are reading this website, you are probably more inclined to stay away from the extraterrestrial matters in the "Contact" DLC. If so, you will be treated to a new terrain/map, which can't be more apt for mission making in the likely next flashpoint of international conflict in the Baltic region. The new Livonia terrain is vast and diverse, with hilly forests, towns, villages  and rolling hills of open terrain in which you can create engagements to explore the potential of all the assets you have accumulated over these years.

A Livonian AFV, wasn't this vehicle part of other DLC?

The new two factions are the Livonian Defense Force and Russian Spetsnaz. The Livonians appear a bit too well equipped, but I am not going to complain about that. Russian vehicles of any type are sorely missing and will leave you scrambling for the Red Hammer DLC.

The "Contact" DLC, despite its primary focus on an alien invasion, includes fresh and relevant content for MilSim fans. The effort put into keeping extraterrestrial and terrestrial parties separated is a major win for Arma 3.

Cheers,

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