Tank Warfare Tunisia 1943 – Infantry-Armor Cooperation

The unrestricted, wide open terrain in Graviteam’s series Tank Warfare is like a wide sea for your armor to navigate and maneuver at leisure. Yet once again, I have witnessed horrendous losses of opportunities because of my poor command judgement.

The 10th Panzer Division is an armored formation with a luxurious inventory of tanks and panzergrenadiers. Even the artillery support is in great supply. There is plenty of killing power to take on the Americans and my invictus battle record is impressive at a first cursory inspection. It is when you actually take a second look that you realize that my pace is slow and that I’m missing opportunities.

Take a look at this attack on one foggy Tunisian morning. Graviteam’s engine features a dynamic order of battle in which you can merge different units under the same command. The process is quite simple: just click and drag to select a group of units from the map and then give them an order. Just like that, the selected units execute the order as a single unit. In the case at hand, I took a mix of tanks and panzergrenadiers and ordered them to assault an enemy position.

The tank-infantry cooperation in this ad hoc formation is a great spectacle in itself and requires no further user input. The new group moves using the selected formation type (line, wedge, you name it). The tanks will protect the infantry and the infantry will protect the tanks. You can even select if the infantry goes on front or behind the tanks.

For this particular case, the trade off was speed: the assault proceeds at the infantry’s pace. Using the sea of sand analogy once again, I have converted my formation into a battleship with great firepower and low maneuverability.

The awesome fire power of my panzers deployed in a line was great for dealing with the Shermans and the armored cars ahead. Yet, my forces slow pace (everything moves at the pace of the slowest formation) allowed considerable enemy withdrawal. The enemy survivors will still maraud for a couple of turns in a piece of real estate I needed secure by now.

In summary, don’t fall into the trap of assuming that combined arms is always about having those arms tidily together. Rather, think of combined arms as a cooperation in capabilities for which armor has one capital one: mobility.

Cheers,