I have been preaching this concept of delaying detection and hastening contact for a while now and many of you may be sick of it. But it is a tactical principle with so many connotations that I am letting it guide my command as a general and basic framework.
Mission for today: "The Defense of Kozda", created by a winner of a Steel Beasts ProPE scenario design contest. It is based in a tactical vignette that was published in Armor magazine (March-April 1988 issue). The Steel Beasts scenario spares the player from the considerations on how to split his forces (this is already set in the scenario) and leaves the player in command of a platoon (+) of M1 tanks and a platoon of M2s defending in sector with the computer controlling the rest of friendly forces.
The opposition is a Soviet MRR, advancing hastily towards the town of Kozda. A minefield (in the scenario it has been already breached) sits north of EA Crush and the player is located in BP2. Friendly troops of similar strength are located in BP1 and BP3. The mission is, of course, to avoid enemy troops reaching Kozda.
If I would have put my tanks on top of the hill and just engaged the ENY armor in a protracted firefight, I would have lost this battle.